Face coverings are required. People Galaxy News Network (pre-War)Telecoms Communications Inc.[1] (pre-War) Can be found during the Minutemen quest "Old Guns," inside the Castle's tunnels. Le Fusil Terribles. Take your favorite fandoms with you and never miss a beat. So this is a "writer's pit?" Even valuable plasma weapons can be found on high-level Gunners. DialogueGenericGunners.txt, The Gunners are a ruthless mercenary organization that operates mainly in the Commonwealth in 2287. ; While killing the Courser Z2-47 to get into the Institute, although he is not present, Wes' voice can be heard over the intercom commanding the Gunners.This voice can also be heard in other locations even after Wes is dead. Here's a newsflash... everyone died when the bombs fell. One such egg was the red seat at Fenway Park, commemorating the farthest home run every hit in the stadium – a 502-foot hit by Ted Williams in 1946. A mercenary group called the Gunners was attacking Quincy; the people there called for the Minutemen to help. Answer - Well as you know Fallout 4 is extremely dense with locations and buildings that take hours to explore and loot fully, although that's just scratching the surface, these Secondary Locations aren't on the map, (as in with an icon), however there are loads of them! Gunner Humans Low-ranking Gunners are usually limited to the protection offered by simple clothing, accessories, and the occasional piece of leather armor. - Gunner Helmets: They come in 4 different variants, meant to be used with the Gunner Combat Fatigues. structure [16][17], In terms of training, the Gunners are one of the most well trained military forces out there, on par with the Brotherhood of Steel, but lacking the corresponding moral fiber. Gunner/More Raider Build Fallout 4 Weapon type Lv 1-10 10 mm All pipe guns Lv 10 Hunting rifle Double barrel shotgun Lv 20 44 pistol Combat rifle Submachine gun Combat shotgun Lv 30 Western revolver Assault rifle Lv 40 Handmade rifle Lever action rifle Lv 50 Minigun Missle launcher Armour type Lv 1-10 Raider Lv 10 Leather Lv 20 Metal Lv 30 Combat 3 BADTFL Regional Office Video Walkthrough. Was probably real nice before it was covered in glass shards. Gunners pack a punch, but they're not coordinated. The only named colonel is Colonel Cypress. but i can't find a workbench and it has no marker on the map. Maps The roof is accessed by metallic stairs at the western side of the building. The gunners are the equivalent of the talon company from fallout 3. Often adorned in sturdy or heavy armor, they usually carry laser/plasma or heavy ballistic weapons (such as assault rifles). Gunners plaza terminal entries [7] Despite their lack of scruples, they are one of the top choices when it comes to escorting caravans (Old Man Stockton in particular is fond of hiring these mercenaries)[21] or special orders by wealthy residents of Diamond City, particularly when they entail dealing with dangerous wildlife. Mission: Rescue a captured Brotherhood soldier and acquire/destroy the weapon technologies. Anyway, I guess I owe you a favor now. RELATED: Fallout 4: 10 Best Synth Characters, Ranked A base DPS of 156 makes this a fantastic semi-auto weapon in its class, which can be amplified as high as 314 DPS with 100 Gun skill and perks. As long as the pay is good, they will take it, much like Talon Company in the Capital Wasteland. [20], As a mercenary outfit, the Gunners will accept any contract, no matter how violent or heinous. I wonder how many of these people stayed to report the news when the bombs started falling. Pond/Lake 8. The Gunners also have access to heavy weapons such as the Fat Man and missile launchers, as seen used by high ranking members such as Baker and Bridget. Prost is German for “Cheers,” which fits … Not only strong, these opponents rarely go anywhere without at least several strong Gunner sub-types beside them. A step up from the Gunner conscripts, some can occasionally be found armed with plasma weapons and combat armor. For the Gunners, it's always about the bottom line. Fallout 4 features a wide variety of weapons to choose from. Locations. The way these lunatics act, you'd think they would... but I know better. Bruce Nozick, Dave B. Mitchell (male)Sumalee Montano (female) Each with a theme or story behind it. When sneaking, two Gunners can be overheard having a conversation about how to break into a Master locked safe located adjacent to the armor workbench in the basement. An armor workbench can be found on the roof and there is a cooking station on the balcony. Gunner sergeants will generally be found in the company of privates and conscripts, at moderate levels. Gunners Gunners Plaza is the main base of the Gunners, located in the . Bradberton overpass HalluciGen, Inc.Hub City Auto WreckersMass Bay medical centerMass Fusion buildingMass Pike InterchangeQuincy ruinsVault 75Vault 95Greenetech GeneticsPostal Square On the first floor, right near the entrance, there is a Protectron (Novice terminal). You can find the bunker a little further west … robots They're in the running as likely suspects, but they wouldn't be the ones pulling the strings. 3. I cleared Quincy again a while ago. The Castle, which is found in the South East part of Boston. Sign in to track your progress. Archived. There are a couple opportunities where the enemy is friendly and tries to extort you and will turn on you if you don't pay up or fail the speech check. The gunners are the equivalent of the talon company from fallout 3. This lock can be bypassed by finding the GNN recording room key. Stealth Boy- On a desk in a room just to the left of the GNN recording room door. [9] As a result, while Gunners claim to be soldiers for hire, they have a well-earned reputation throughout the Commonwealth for being a highly-militarized gang of thugs with combat training considered equivalent to the Brotherhood of Steel, according to Piper Wright. This is evident during the quest Hunter/Hunted. They're one of biggest gangs in the Commonwealth. Site Like the Commonwealth Minutemen, they appear to be able to coordinate all of their various bases from Gunners plaza. If the Sole Survivor ignores them and approaches, then they will become hostile and attack. Only twenty people made it out of there alive. How do I know I won't end up with a bullet in my back? If the player character clears this location and comes back after a few in-game days, raiders will appear just outside the building. notable members Gunners who have reached the rank of private sport a few pieces of combat armor. [10] Aggressive and fiercely territorial, Gunners are guaranteed to attack anyone who wanders into an area they've claimed as their own. < > Showing 1-9 of 9 comments . terminal entries A second elevator connects the basement to the first floor. part of Weapons/Ammo; Workstations . Nuka-Cola Quantum- In a blue crate on a bench just after the main entrance, next to the elevator. They may be armed with automatic 10mm pistols, laser rifles and plasma rifles. There's Gunner Plaza, Mass pike interchange, Quincy ruins, and Vault 95. 0. Fallout 4 Vault Dweller's Survival Guide Map, https://fallout.fandom.com/wiki/Gunners_plaza?oldid=3381766, "This is GNN. The magazine Guns and Bullets - Street Guns of Detroit is a special collectible book in Fallout 4 that is located at Gunners Plaza. Compatible with all DLC, no DLC required. Those who were conscripted into fighting for the Gunners. A desperate defense could not withstand their onslaught and the ruined town fell, with it, the Commonwealth Minutemen. Vault 81. Compatible with all DLC, no DLC required. With the adjusted color they blend nicely and there was surprisingly no clipping. Quite a novel idea, building a ramshackle town on an overpass. How the hell could anyone fight with all these desks in here? Carried by the Gunner leader Clint on the elevated freeway camp. No job too brutal. They're like Super Mutants without the charm. [2], Before the Great War the building was the local broadcasting station, serving the Boston area for Galaxy News Network and Telecoms Communications Inc.[1] In 2287, the largely intact building has become the headquarters for the Gunners, a large mercenary group operating in the Commonwealth, who are led by Captain Wes.[3]. Armed with low-mid level weapons like 10mm pistols and laser rifles. Point of Interest 16. You can choose to explore the locations on your own or read descriptions for those I've taken notes about. [22] They also deal in the securing and extraction of technology, in the form of tech salvage missions. The Gunner major is a high level Gunner that usually carries an automatic plasma rifle or laser pistol coupled with plasma grenades. This page contains the Small Guns Bobblehead location in Fallout 4. Additional info Small guns bobblehead- At Captain Wes' desk, in the recording studio. KidnappingLearning CurveQuartermasteryRandolph SafehouseThe Molecular LevelLost SoulCleansing the CommonwealthA Permanent Solution The Prototype Neon Winter High-end mercenaries. name Requirements: High-level character (30+). Gunner equipment and appearance in the game. The strongest of the Gunners, they begin spawning at level 94 and use a Stealth Boy when combat is initiated, making fights harder unless they are attacked before it is activated. Average: Will avoid/flee from threats stronger than itself. Gunners Gunners Plaza is the main base of the Gunners, located in the . Usually found in small groups. In Fallout 4, there are 20 different Bobbleheads that can be found in your travels around the wasteland. Faction: Brotherhood of Steel (it will work no matter what your affiliation with the vanilla BoS faction). Fallout 76 ps4 . [11], With all of their assets, the Gunners lack coordination on a strategic level. Belts strapped across the abdomen indoors, there are quite a few more.. 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